Thank you
I'm a full time programmer. The main reason I went for unity is that I built a whole platform to make the game in with graphs and scene management, since I noticed that this is one of the main issues in later stages when things get too complicated.
I also built a direct link to DAZ with a plugin to manage renders, so I can go back and fix things in renders without too much trouble. It also allows me to create render batch jobs of whole collections of scenes or just part of them.
Sorry, I'm babbling way too much...
TLDR: Unity gives the option to add an array of tools I wouldn't have otherwise